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Dota Auto Chess Wiki
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Mana
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Mana
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=== Mana gain when dealing damage === When a unit deal damage, it gains mana, and the amount is calculated by following steps # If attacker is Shaman, Warlock, Mage or Priest, mana gain is set to damage dealt (after all [[Damage manipulation|damage manipulations]] and damage block) / 2.5 and cap at a maximum of 20. Else, mana gain is set to the mana gained by the target, capped at 10. # If unit has Crown, or any Dagon, mana gain is set to Mana gain * 1.5 # If unit has Void stone, Scythe or Mystic Staff, Mana gain is set to Mana gain * 2 # If unit has Perseverance or Battle Fury, Mana gain is set to Mana gain * 2 # If unit has Refresher Orb, Mana gain is set to Mana gain * 3
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