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Dota Auto Chess Wiki
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== Mages General Guide == Mages is an extremely powerful end game build, albeit an all-in strategy, because of the glass cannon-like nature of mages. It completely counters Warriors and Goblin builds, since armor and regen are useless against magical nukes. It is however countered by Knights, since the shield grants 75% reduction to magic. This means mages essentially wins 2 out of the 4 end game matchups, loses 1 and is even on 1 (other mage lineups). ==== Chesses rundown ==== * ''Ogre magi (OM)'': Universally good early/mid game piece, good priority, likes tank items. * ''Crystal Maiden (CM)'': Terrible early/mid game piece, no damage no control, top priority late/end game piece. * ''Puck'': Good multi-target nuke, awful sustained dmg, good for Dragon bonus. * ''Razor'': Decent sustained dmg, amazing AoE nuke+slow. Top priority always, falls of end game, unless you can get lvl 3, in which case it's basically broken. * ''Lina'': Very nice sustained dmg, outwordly single target nuke. Lina lvl 2 with 6 mage bonus can one shot basically any piece on the board. * ''Keeper Of The Light (Kotl)'': Insane AoE nuke. Top priority, keep in the corner for maximum AoE (usually) * ''Lich'': Unfair-level nuke power. Insane damage, and it slows up to 9 targets at lvl 2 Lich. Extremely high priority, it's worth rerolling at lvl 10 (or even 9) to get it lvl 2 asap. *Zeus: Insane damage, and an even more insane passive God ability with mages : however, it is currently impossible to get 6 mages and the god bonus, considering 3 mages are Humans, and you can't even have 2 humans in your line up for the buff to activate, neither OM since it's species bonus is always active. Worth picking up even without the God bonus for it's excellent ulti, but it is significantly weaker without the absurd cooldown reduction, especially considering it has random aspects that were balanced by the fact that you could just spam this ulti.
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