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Mage
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=== End game === If you get here with good economy and/or HP you're probably gonna win. Now concentrate on those upgrades and that Lich, it's imperative to get it to lvl 2 to seal the deal. Also you need 6 mages, but that should be done by now. You want 6/7 mages, which means you can drop one. You either drop Ogre in favor of something equally tanky that fits the lineup, or Puck if you haven't got dragons. #'''Mage/Dragons''' : That means 6 mages + 2 dragons, the last 2 units should probably be knights. You can drop Ogre for a knight like Omni, Aba, CK or whatever tanky, that gives you the bonuses 6 mage, 4 knights, 3 dragons, 2/4 humans. This lineup should be basically invincible if you have good levels on your units. You can always go for 2/3 knights + something else if you really need it, like a Tidehunter if you really need the control. Don't make the mistake of taking even more dmg units, at this point Mage/dragons have all the dmg you want, you just want to survive long enough to win with that dmg. #'''Mage/Goblins''' : Not as straightforward as the previous one. Goblin/Mechs are a fine front line, and Tinker, Clock and Gyro are amazing with mage bonus. However, 6 mages with 6 goblins is impossible, and 6 mages 3 goblins is kinda meh. 6 Goblins + 3 mages is good, but you won't transition into that now most likely. Your best bet is probably to drop Puck, and get a super beefy Goblin/Mech front line with Clock, Timber...Alch? And maybe a Gyro in the back or Tinker if you don't have Gyro (or Tinker is lvl 3 and Gyro NOT lvl 2). Don't get me wrong, Gyro with 6 mage bonus and CM pumping mana to him is broken. Or maybe 6 mages + 3 goblins + Tide or something. More testing required on this lineup, but it might be a good surrogate to Mage/Knights/Dragons #'''Mage/Warriors''' : Again, you can't go 6 Mages + 6 Warriors, so you have to settle for 3 Warriors + something on the side, or 4 Warriors. Kunka and Juggernaut deal magical dmg with their ulti, the problem is, both of em use their ulti after quite a bit. Probably the worst Mages paring. But then again, it can work, all you need at the end of the day is for all of your abilities to go off and insta nuke those poor guys off of your game. Little bonus: You might want to put SF in especially if lvl 3, just because of the damage he does with 6 mages, hard to combo with anything else tho.
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