Chess pieces earn mana when they deal damage and when they take damage.
When a unit collects 100 mana, they try to cast their active ability if available.
Mechanics[ | ]
Mana gain when taking damage[ | ]
When a unit takes damage, it gains mana, and the amount is calculated by following steps
- Mana gain is set to damage taken (after all damage manipulations and damage block) / 5 and cap at a maximum of 50
- Mana gain is set to a random number between (mana gain/2) and (mana gain).
- If unit has Ultimate Orb or Blink Dagger, Mana gain is set to Mana gain * 1.25
- If unit has Scythe of Vyse, Mana gain is set to Mana gain * 1.50
Mana gain when dealing damage[ | ]
When a unit deal damage, it gains mana, and the amount is calculated by following steps
- If attacker is Shaman, Warlock, Mage or Priest, mana gain is set to damage dealt (after all damage manipulations and damage block) / 2.5 and cap at a maximum of 20. Else, mana gain is set to the mana gained by the target, capped at 10.
- If unit has Crown, or any Dagon, mana gain is set to Mana gain * 1.5
- If unit has Void stone, Scythe or Mystic Staff, Mana gain is set to Mana gain * 2
- If unit has Perseverance or Battle Fury, Mana gain is set to Mana gain * 2
- If unit has Refresher Orb, Mana gain is set to Mana gain * 3
Mana gain bonus from items[ | ]
Crown: +50% mana gain when dealing damage.
Dagon: +50% mana gain when dealing damage.
Void Stone: +100% mana gain when dealing damage.
Mystic Staff: +100% mana gain when dealing damage.
Perseverance: +100% mana gain when dealing damage.
Battle Fury: +100% mana gain when dealing damage.
Refresher Orb: +200% mana gain when dealing damage.
Ultimate Orb: +25% mana gain when taking damage.
Blink Dagger: +25% mana gain when taking damage.
Scythe of Vyse: +100% mana gain when dealing damage and +50% mana gain when taking damage.
Stacking[ | ]
Item does not stack with the same item (e.g. 2 void stones do not stack). Items in following lines do not stack with the other item in the same line
- Ultimate Orb, Blink Dagger
- Crown, Dagon 1-5
- Void Stone, Mystic Staff, Scythe of Vyse
- Perseverance, Battle Fury
Trivia[ | ]
- Without mana gaining item, unit gain maximum of 10 mana (when deal an instance of 50 or more damage) when deal damage and a maximum of 25-50 mana (when take an instance of 250 damage or more) when take damage
- Assume that unit has no mana gaining item and takes no damage, a normal unit need to make at least 10 attacks to gain 100 mana.
- Assume that unit has no mana gaining item, deals no damage and does not take over-cap damage, the unit need to lose from a minimum of 500 HP to a maximum of 1000 HP from taking damage to get 100 mana.
- Mage, Warlock, Shaman, Priest receive double mana gain when dealing damage compared to other units.
- Demons auto attack with Fel Power buff counts as 2 damage instances, so they may get double the mana gain.
- SF is both Demon and Warlock, with high base damage. A 2* SF can easily get 40 mana per auto attack.
- Mana gain bonus from item stacks multiplicatively.
- As a possible inconsistency (or intended?), mana gain bonus for taking damage also increases the mana gain for the attacker if the attacker is not a Shaman, Warlock, Mage or Priest and dealt very little damage (under 50).
- A more consistent working in this case: mana gain should be set to (damage dealt / 5) instead of the amount gained by the attack target.